Terrain Intake: Road, Forest, Rare Zone
Town / sawmill edge
Normal forest entry
Elevated rare zone
clear return path
Accepted Lessons
- Generate terrain only as a starting shape; author the final map around gameplay routes.
- Flatten or carve before drawing water, roads, creeks, or clearings.
- Use material transitions as wayfinding: dirt road, grass forest, rock/elevation, water edge.
- Prove hauling clearance and player readability before accepting the terrain slice.
terrain-building.md
map-building.md
lighting-visuals.md
terrain-road-forest-rare-zone-pattern.md
Proof Packet
Source note: projects/lumber-legacy/knowledge/roblox-studio/sources/video-note-terrain-editor-CFxqQVVf5cY-2026-05-16.md
Reusable pattern: projects/lumber-legacy/knowledge/roblox-studio/patterns/terrain-road-forest-rare-zone-pattern.md
Next narrow proof candidate: LL_TERRAIN_ROAD_FOREST_RARE_ZONE_PROOF