Terrain Intake: Road, Forest, Rare Zone

RoBuilder's terrain editor lesson was distilled into a Lumber Legacy pattern: use terrain as a controlled gameplay transition, not a random generated world. The first proof target is a readable route from work town to forest to a harder rare-tree pocket.

Town / sawmill edge
Normal forest entry
Elevated rare zone
clear return path

Accepted Lessons

  • Generate terrain only as a starting shape; author the final map around gameplay routes.
  • Flatten or carve before drawing water, roads, creeks, or clearings.
  • Use material transitions as wayfinding: dirt road, grass forest, rock/elevation, water edge.
  • Prove hauling clearance and player readability before accepting the terrain slice.
terrain-building.md map-building.md lighting-visuals.md terrain-road-forest-rare-zone-pattern.md

Proof Packet

Source note: projects/lumber-legacy/knowledge/roblox-studio/sources/video-note-terrain-editor-CFxqQVVf5cY-2026-05-16.md

Reusable pattern: projects/lumber-legacy/knowledge/roblox-studio/patterns/terrain-road-forest-rare-zone-pattern.md

Next narrow proof candidate: LL_TERRAIN_ROAD_FOREST_RARE_ZONE_PROOF